Diablo 4: Where to find all Legendary Aspects

ClassAspectEffectAnyAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed for 5 secondsAnyConceited AspectDeal increased damage while you have a barrier active.AnySmithing AspectYou have increased Critical Strike Chance against injured enemies. While you are healthy, you gain increased Crowd Control duration.AnyAspect of the Crowded SageYou restore life per second for each close enemy, up to 70 life per second.AnyFlamewalker’s AspectComing into contact with your firewall grants you 15% movement speed for four seconds.AnyAspect of the UnsatiatedAfter killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.AnyProtecting AspectWhen hit while not healthy, a magical bubble is summoned around you. While standing in the bubble players are Immune. Can only occur once every 90 seconds.AnyCravenYou gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.AnyExploiter’s
AspectAnyAudacityWhen there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.AnyAssimilation AspectYou have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain Primary Resource.AnyStarlight
AspectGain Primary Resource for every 25% of your Life that you Heal.Necromancer
Blood-soaked Aspect
Blood Mist leaves a trail that lasts for 4 seconds and deals Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.NecromancerCadaverous AspectConsuming a Corpse increases the damage of your next Core Skill.NecromancerAspect of DecayEach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within 10 seconds, stacking up to 5 times.NecromancerAspect of Frenzied DeadEach time one of your Summoning Minions damages an enemy, they gain Attack Speed for 3 seconds.NecromancerAspect of Hungry BloodNecromancerAspect of Rathma’s ChosenWhenever your Blood Skills Overpower you gain Attack Speed for 4 seconds.NecromancerAspect of SerrationThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, stacking up.NecromancerAspect of Ultimate ShadowBone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing Shadow damage over 4 seconds.NecromancerAspect of Untimely DeathEach percent of your Maximum Life you heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack.NecromancerOsseous gale AspectBone Storm consumes up to 8 Corpses to increase its duration.NecromancerRotting AspectNecromancerTidal AspectBlood Wave fires two additional waves, each dealing less damage than the previous.NecromancerGore QuillsBlood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.NecromancerAspect of Hardened BonesWhile you have 7 or more Minions, your Minions gain increased Damage Reduction.NecromancerAspect of Shielding StromEach time that Bone Storm damages an enemy, gain a Barrier equal to your Base Life for 10 seconds.NecromancerAspect of the EmbalmerConsuming a Corpse has a chance to spawn a Blood Orb.NecromancerTorturous
AspectEnemies afflicted by your Iron Maiden have a chance to be Stunned for 1 second when they deal direct damage.NecromancerBlood Getter’s AspectYour maximum number of Skeletal Warriors is increased by 2.NecromancerColdbringer’s AspectEvery 10 seconds, your Cold Skeletal Mages cast a blizzard that deals Cold damage and continuously Chills enemies for 8% over 6 seconds.NecromancerAspect of Explosive MistBlood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced.NecromancerAspect of the VoidBlight’s defiled area, when spawned, Pulls in enemies around the affected area.NecromancerViscous AspectMaximum number of Skeletal Mages is increased by 2.NecromancerAspect of Exposed FleshLucky Hit: Up to a 10% chance to generate Essence when hitting a Vulnerable enemy with your Bone Skills.BarbarianDevilish AspectBarbarianDust Devil’s AspectWhirlwind leaves behind Dust Devils that deal damage to surrounding enemies.BarbarianEarthquake AspectGround Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal increased damage.BarbarianAspect of Burning RangeWhile Berserking, you deal Fire damage every second to surrounding enemies.BarbarianAspect of Encroaching WarthAfter spending 100 Fury, your next Weapon Mastery Skill deals increased damage.BarbarianAspect of Limitless RageEach point of Fury you generate while at Maximum Fury grants your next Core Skill increased damage.BarbarianSkullbreaker’s AspectStunning a Bleeding enemy deals a part of their total Bleeding amount to them as Physical damage.BarbarianWindlasher AspectCasting Double Swing twice within 1.5 seconds creates a Dust Devil that deals damage to enemies behind the target.BarbarianBattle-Mad Weapon AspectGain Berserking for some seconds after swapping weapons 10 times.BarbarianAncestral ChargeCharge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.BarbarianSteadfast Berserker’s AspectLucky Hit: Up to a 35% chance to gain Fortify whenever you deal direct damage while Berserking.BarbarianLuckbringer AspectGain increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.BarbarianAspect of Grasping WhirlwindWhirlwind periodically Pulls enemies to you.BarbarianWeapon Master’s AspectYour Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill a chance to Stun them for 2 seconds.BarbarianBear Clan Berserker’s AspectKilling an enemy while Berserking has a 40% chance to grant increased Cooldown Reduction to your Brawling Skills for 2 seconds.BarbarianBold Chieftain’s AspectWhenever you cast a Shout Skill, its Cooldown is reduced by seconds per Nearby enemy, up to a maximum of 6 seconds.BarbarianAspect of Berserk FuryYou gain Fury per second while Berserking.BarbarianAspect of Giant StridesReduces the Cooldown of Leap by seconds per enemy hit, up to a maximum of 9 seconds.RogueIcy Alchemist’s AspectLucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals Cold damage to the target and surrounding enemies, Chilling them for 15%.RogueInfiltrator’s
AspectPoison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be X seconds per trap placed.RogueAspect of Bursting VenomsLucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.RogueAspect of Imitated ImbuementYour Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone increased damage for 5 seconds.RogueAspect of
SurpriseWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal Physical damage and Stun enemies for 2 seconds.RogueAspect of SynergyUsing an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill.RogueRepeating AspectRapid Fire has a chance to ricochet to another target.RogueToxic Alchemist’s AspectLucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies Poisoning damage over 5 seconds to the target and surrounding enemies.RoguePestilent PointsEvery third cast of Puncture is Poison Imbued with 100-150% of normal potency.RogueEscape Artist’s AspectUpon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next few attacks within 10 seconds. This effect can only occur once every 100 seconds.RogueAspect of Cruel SustenanceExplosions from the Victimize Key passive heal you for each enemy damaged, up to a maximum of X life.RogueAspect of Elusive MenaceWhile you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases whenever you’re hit by a Close enemy. Successfully Dodging resets this bonus.RogueAspect of
Lethal DuskEvading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you Maximum Life on Kill for 4 seconds.RogueAspect of Stolen VigorEach stack of the Momentum Key Passive heals you per second.RogueSnap Frozen AspectEach Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds.RogueUmbrous AspectLucky Hit: Critical Strikes with Marksman Skills have a chance to grant a free Dark Shroud shadow.RogueRavager’s AspectShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step for 2 seconds.RogueFrostbitten AspectChilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal increased Critical Strike Damage against Frozen enemies.RogueMangler’s AspectDealing direct damage to a Vulnerable enemy has a chance to Daze them for 2 seconds.RogueAspect of Noxious IceChilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal additional Poison damage to Frozen enemies.RogueAspect of Quickening FogYou automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced for each enemy Dazed this way.SorcererGlacial
AspectWhen you cast Blizzard it will periodically spawn exploding Ice Spikes that deal XX damage. Your Ice Spikes deal increased damage to Frozen enemies.SorcererGravitational AspectBall Lightning orbits around you, but its damage is decreased.SorcererMage-Lord’s AspectThe Vyr’s Mastery Key Passive’s Damage Reduction is increased for each Close enemy.SorcererAspect of Abundant EnergyCrackling Energy has a chance to chain to an additional enemy.SorcererAspect of Ancient FlameWhile both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased.SorcererAspect of ArmageddonA hail of Meteorites falls during Inferno, dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.SorcererAspect of Engulfing
FlamesWhile enemies are affected by more Damage Over Time than their total Life, you deal increased Burning damage to them.SorcererAspect of
Frozen
MemoriesThe Avalanche Key Passive now applies to 1 additional cast.SorcererAspect of
Frozen OrbitFrozen Orb stays in place after reaching its destination and explodes 2 additional times.SorcererAspect of Overwhelming CurrentsSorcererAspect of
Shattered StarsMeteorites fall around Meteor, dealing Fire damage on impact. Your Meteorites additionally Burn enemies they hit for damage over 6 seconds.SorcererAspect of the
Frozen TundraSorcererAspect of
Frozen WakeWhile Ice Armor is active, you leave behind exploding Ice Spikes that deal damage. Your Ice Spikes Chill enemies for 10%.SorcererAspect of the
Broken TetherYou may have 1 additional Hydra active, but Hydra’s duration is reduced.SorcererShattered
AspectExplosions from the Shatter Key Passive deal increased damage if enemies die while Frozen.SorcererStable AspectSorcererSearing WardsAfter spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.SorcererEncased
AspectYou take less damage from Crowd Controlled or Vulnerable enemies.SorcererFrostblitz
AsepctFrost Nova gains an additional Charge but the Cooldown per Charge is increased.SorcererAspect of Binding EmbersFlame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized.SorcererAspect of
FortuneYour Lucky Hit Chance is increased while you have a Barrier active.SorcererAspect of ConcentrationYour Mana Regeneration is increased if you have not taken damage in the last 3 seconds.DruidDire Wolf’s
AspectGrizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain Movement Speed instead of Damage Reduction and a Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.DruidEarthguard
AspectGain bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.DruidLightning Dancer’s
AspectLightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing Lightning damage.DruidMighty Storm’s
AspectThe Earthen Might Key Passive also applies to your Storm Skills.DruidAspect of
Metamorphic StoneBoulder is now a Core Skill and costs 60 Spirit to cast dealing of normal damage.DruidAspect of Natural
BalanceCasting a Storm Skill grants your Earth Skills, Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills.DruidAspect of Nature’s SavageryWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive.DruidAspect of the
AftershockLandslide’s earth pillars each strike a second time and deal an additional bonus damage per hit.DruidAspect of the
AlphaYour Wolf Companions are now Werewolf Companions. Werewolf Companions deal additional damage and can spread Rabies.DruidAspect of the
Blurred BeastWhile dashing, Shred seeks out Nearby Poisoned enemies instantly dealing (60-90%) of the Poisoning damage to them.DruidAspect of the
StampedeDruidAspect of the
Trampled EarthTrample now summons 6 Landslide pillars of earth during its duration that deal normal damage. Trample is now also a Nature Magic and Earth Skill.DruidAspect of the
WildrageYour Companions gain the bonuses from the Bestial Rampage Key Passive.DruidRuneworker’s
Conduit AspectCritical Strikes with Storm Skills that you cast charge the air around you for a few seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. This duration can be extended by additional Critical Strikes.DruidSeismic-shift
AspectEarth Spike launches spikes in a line and has a X second Cooldown.DruidShockwave
AspectPulverize creates a shockwave that travels forward, dealing damage to targets in the path.DruidStormchaser’s
AspectTornado will seek up to X targets.DruidSubterraneanPoison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.DruidAspect of the Dark HowlDebilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for X seconds.DruidSymbiotic AspectWhen the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced.DruidBalanced AspectIncrease your Maximum Spirit by X and Spirit Generation by 20% while Grizzly Rage is active.

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